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Imzadi
04-07-2008, 05:03 PM
ADA Complementary Powers
The complementary powers are those every species in ADA can fill up their scope with. There are the Talismans and the Pendants, tokens of power granted by the Dark Apothecarists that are the underworld's strongest magicians. These cannot be taken off their bearers and grant unbelievable powers. Should these gifts not grant you the gifts you need, then you may also choose a Codex, powerful items that house within them other Species' unique gifts and abilities. Furthermore, there are Sekhmet's Gifts. These are magical weapons that grant their bearers powers that no other item within Hell or anywhere in this plane of existence can. Last but not least, there are the custom powers that any demon who reaches level 6 or higher is granted.
Talismans
Elemental:
Air
Earth
Fire
Ice
Lightening
Water

Status
Banishing
Blinking
Cloaking
Gravity
Intangibility
Levitation
Platforms
Psionic Screen
Solidify
Telekinesis

Physical
Dark Touch
Disease
Glamour
Pain (Lv3+ Only)
Scourge
Super Speed
Super Strength

Nature
Acid
Animal
Animal Affinity
Animal Control
Gas Manipulation
Light
Plant Control
Poison
Sound
Sand
Shadow

Molecular
Clone
Conjuration
Disruption
Implosion
Meteor
Relic
Shadow Calling
Thread

Mental
Astral Scout
Possession
Sensing
Siren

Supportive
Dark Reflection
Molecular Aura
Power Absorption
Protective Aura
Replica
Restoration
Solid Aura

Pendants
Formula Pendants
Extra Sensory
Hypnotism
Paralyse
Power Binding (Lv3+ Only)
Rock Solid
Synergy (Level 3+ Only)
Teleportation
Transmutation
Voodoo

Invocation Pendants
Curse
Electro-Magnetic Pulse
Elemental Armour
Elemental Clone
Energy Bow
Energy Shape Shifting
Disempower
Gravity Shield
Illusionary Cloning
Meteor Shield
Sacrifice
Sonic X-Ray
Time Alteration
Time Trade

Transfusion Pendants
Envy
Gluttony
Greed
Lust
Pride
Sloth
Wrath




CodexUpon promotion, the player may choose a Codex instead of a Pendant or Talisman. A Codex allows you to choose a single power from any other Species than your own at your level or under. You may only possess one Codex from levels 1 - 3, and a second one between levels 4 - 6 (thus you may only have two in total).



Sekhmet
These are items you need to win in battle. Meaning you challenge to current owner in a fight, and upon winning the item would be handed over to you. As the keeper of a gift you are asked to accept challenges of other members (one at a time). If you turn down a challenge without good reason, you automatically forfeit the right to keep the item and it will be handed to the challenger or put up to be won in a tournament. ADA use only.The Ring of Horus
The Amulet of Seth
The Dagger of Anubis

CP
Once you become a level 6 within ADA you are given the choice of creating your own custom power to use inside ADA and the WWD. While you may choose to use an existing power (such as Fire, or Air, etc.) as your custom power the usual trend is to use something unique to their character. Be sure to choose your custom power wisely, as it can not be changed unless you reach Council level. Council may alternate their Custom Powers to fit better with their changing power scopes.
When you become level 6 you must send in a draft of your custom power to any of the Council. From there it will go through a screening of both the Council and the Guides of FGB. If it needs to be edited, you will be contacted with the concerns expressed by the Council/Guides. You may choose to heed these concerns or try your hand at making a new Custom Power. You may change your custom power at any time before it is approved . Once approved, you can not change it. Once it does get approved, the Council will contact you telling you of its approval so you may start using it. You may not start using it until it is approved.Level 6 Custom Powers
Level 7 Custom Powers

Imzadi
04-07-2008, 06:13 PM
The Talismans


Talismans: Elemental

AirAir Level 1-3: You can create level number of blasts of air to telekinetically throw (TK) level number opponents. You can create a shield with air to repel up to level number physical hits. You can create little local storms* to last up to level number of posts and effect level-range of an area and everyone in it. When using air on yourself you can emulate a form of levitation.**
Level 4-6: You can create level number of blasts of air to telekinetically throw (TK) level number opponents. You can create a shield with air to repel up to level number physical hits. You can create stronger gale-type winds and larger storms* to last level number of posts and affect everyone within level-range. When using air on yourself you can emulate a form of flight.***
*These storms may have some rain and lightning, however, you can't control either without possessing the actual powers.
** Levitation is very limited flight. Be aware that your control over keeping yourself suspended in mid air is limited. The effect is manifested through a stream of air.
*** Maintaining flight requires you to keep yourself in midair via constant use of a stream of air as the effect is manifested through a stream of air.

EarthEarth Level 1-3: You can create up to level number mud balls, rocks and other small earth-like formations of any shape to serve as projectiles. You can create up to level number objects of level-size per post.
Level 4-6: You can create up to level number mud balls, rocks and other small earth-like formations of any shape to serve as projectiles. You can create up to level number objects of level-size per post. You can create up to level number of dust storms to choke / blind someone that affect anyone in level-range OR around level number of opponents. You can create pools of quicksand big enough to trap up to level number of opponents.

FireFire Level 1-3: You can create level number of balls of fire (send them from your hand or breathe them out*) or create objects up to level-size.
Level 4-6: You can create level number of balls or streams of fire (send them from your hand or breathe them out) or create objects up to level-size. You can inhale fire as a defensive move** or expel heat from your body to affect anyone in level-range.
* Even fire breath must obey to the level-size rule.
** Inhaled fire must be of an opponent same level as yours or below, or it will cause inner burning.

IceIce Level 1-3: You can create up to level number solid bolts of ice (sent from your hand or breathed out) that encase an opponent for up to level number of posts (literal freeze) or create up to level number of objects in level-size.
Level 4-6: You can create up to level number of solid bolts of ice (sent from your hand or breathed out) that encase an opponent for up to level number of posts (literal freeze) or create up to level number of objects in level-size. You can inhale ice as a defensive move* or expel severe cold from your body to affect anyone in level-range.
* Ice breath is subject to level-size.
** The opponent must be same level or below or the inhaling will cause inner damage.

LightningLightning Level 1-3: You can create level number of bolts of lightning, conjure level number of bolts from the sky (in an open arena) or create objects up to level-size. You can create non-destructive fireworks in the form of sparks to confuse your opponent. You can expel level number of blasts per post.
Level 4-6: You can create level number of bolts of lightning, conjure level number of bolts from the sky (in an open arena) or create objects up to level-size. You can create non-destructive fireworks in the form of sparks to confuse and blind your opponent. You can expel level number of blasts per post.

WaterWater Level 1-3: You can create up to level number blasts of water that can telekinetically throw up to level number of opponents. You can create level number of objects of water up to level-size.
Level 4-6: You can create up to level number blasts of water that can telekinetically throw up to level number of opponents or objects up to level-size. You can create bubbles of waters in mid air or around your opponent's body parts (e.g. head) or level number of posts. Or you can create geysers or whirlpools* to capture level number of opponents. The bubbles of water when created contain enough air pressure for when they burst to TK any enemy.
*These are not "water-columns" just strong currents that will pose difficulty in order to get out of but don't make it impossible.

Talismans: Status


BanishingBanishing Level 1-3: You can banish level number of solid objects from a thread. The objects will reappear within level number of posts (no longer) where you banished them from.
Level 4-6: You can banish level number of solid objects from a thread. The objects can reappear within level number of posts (no longer) wherever you wish them to be.

BlinkingBlinking Level 1-6: You can travel instantaneously from one place to another within the arena. Upon touch up to level number of people can be transported (yourself plus the respective others). Touch is always required. You can only carry objects with you while blinking that can be handheld. So you couldn’t blink a car with you to another place.

CloakingCloaking Level 1-3: You can turn yourself and others (upon touch) totally invisible for level number of posts*.
Level 4-6: You can turn yourself and others (upon touch) totally invisible for level number of posts*. You can also cloak objects for level number of posts by touching them and they shall stay invisible even when you release touch providing they don't leave the level-range you are entitled to.
*Maximum number of all people affected is always the level number.

GravityGravity Level 1-3: You can control gravitational aspects for yourself* or up to level number of objects within level-range such as floating (think like a walk on the Moon) or root to the spot for up to level number of posts.
Level 4-6: You can control gravitational aspects for yourself* or up to level number of objects* within level-range: walk on walls or the ceiling or curve solid objects.
* This power does not allow affecting other people.

IntangibilityIntangibility Level 1-3: You can phase your body for either level number of posts or to let level number of objects pass through you - whichever ends sooner. You cannot phase others at these levels. Upon touch you can phase level number of level-sized objects with you.
Level 4-6: You may phase up to level number of people upon touch (you need to phase with them; you count as one of the people). Up to level number of objects may pass through you while you are intangible. Upon touch you can phase level number of level-sized objects with you.

LevitationLevitation Level 1-3: You can levitate yourself or level number of people for level number of posts*.
Level 4-6: Levitation advances to actual flying. You can move freely through the air or level number of people all together*.
*Touch is required to levitate other people.

PlatformsPlatforms Level 1-3: You can create level number platforms made of solid energy to carry the weight of up to level number of people for level number of posts. You can also create small discs to defend against solid objects thrown at you.
Level 4-6: You can create level number platforms made of solid energy to carry the weight of up to level number of people for level number of posts. The platforms now also allow for instantaneous teleportation within the arena. You can also create small discs to defend against solid objects thrown at you.

PsionicScreenPsionic Screen Level 1-6: The user is able to block out psionic attacks against one opponent equal to or less than their level. Psionic attacks include mind-control, possession, and any other power which directly inflicts the mind. The defence quota used depends on the level of the opponent that you are defending against. (i.e. a level 2 defending against a level 1 will use up half their defence quota, however a level 2 defending against a level 2 will use up their entire quota.)

SolidifySolidify Level 1-2: You gain the ability to read energy patterns for non-solid energy. This enables you to absorb / collect non-solid energy focussed at you by others and convert it into solid energy to expel it back at the targeting opponent in the form of any type of elemental / energetic power you possess immediately**. In this solid form the powers lose their original status effect.
Level 3-5: You may absorb / collect non-solid energy focussed at you by others and convert it into a boost to amplify your own powers (quota + 1) or other team mates via touch * for level-number of posts. You may still expel the absorbed energy but can now decide when you want to expel the power (within level number of posts, otherwise the energy dissipates). The powers you absorb lose their original status effect.
Level 6: You may absorb / collect non-solid energy focussed at you by others and convert it into a boost to amplify your own powers (quota + 1) or other team mates via touch * for level-number of posts. You may still expel the absorbed energy but can now decide when you want to expel the power (within level number of posts, otherwise the energy dissipates). In the solid form the powers may retain their original status effect should you wish it.
*They would feel a surge of energy rush into them. Affecting others does require touch.
** You need to be aware of the attack to absorb it. And you can only absorb / collect equal to your level which in turn would take away from the effect higher level status powers have on you (e.g. if you absorb a level 4's freeze at level 2, the freeze would only last 2 posts. In this case you cannot expel the energy).

TelekinesisTelekinesis Level 1-3: You can TK 1-3 object(s), solid powers, and/or individual people/animal(s). This power is projected through your eyes, only.
Level 4-5: You can TK 4-5 object(s), solid powers, and/or individual people/animal(s). You may now TK liquids; like puddles of water or spilt potions.
Level 6: You can TK up to 6 objects, solid powers, liquids, and/or individual people/animals.
*You cannot TK yourself.

Talismans: Physical

DarkTouchDark Touch Level 1-3: You can upon touch drain energy from an opponent for up to level number of posts which makes the confused / dizzy / weak.
Level 4-6: You can upon touch drain energy from an opponent for up to level number of posts which makes the confused / dizzy / weak. You can use the Energy drained to temporarily (level number of posts) heal your own wounds and injuries. These wounds must be of smaller / medium size. Large wounds cannot be healed, and limbs cannot be grown back either.

DiseaseDisease Level 1-3: Upon touch, you are able to curse the skin of the victim to infect it with a rash. The rash can have the desired effect of causing itching or burning pain for level number of posts.
Level 4-6: Upon touch, you are able to curse the blood of the victim to infect it with a hallucinogenic quality which will cause the victim to have uncontrolled hallucinations for level number of posts.

GlamourGlamour Level 1-3: You can turn into other humanoid forms for level number of posts. When taking on the form of a magical being you do NOT inherit their powers.
Level 4-6: You can turn into other humanoid forms for level number of posts. When taking on the form of a magical being you do NOT inherit their powers. You can also glamour into animal form without touch, however, when doing so you do not inherit animalistic strength. You only possess physical features like fangs, wings (you can use these wings to fly but they can be as easily damaged as any other limb), fangs, paws, etc. Animal glamouring lasts level number of posts.

PainPain (Lv3+ Only) Level 3: By focussing on an opponent you can affect the nerves of a certain limb/part of their body for 3 posts causing them strong pain* to the point they can hardly move that part of their body.
Level 4-6: You can manipulate someone’s body causing them almost paralysing pain* or you can numb their limbs rendering them useless for level number posts. You can even numb your own limbs to stop the pain (but not potential bleeding) for level number posts. You can manipulate 2 limbs at lv4 and lv5, and 3 at lv6.
*The pain is caused by manipulation of the nerves and does not involve any physical wounds.

ScourgeScourge Level 1-3: Upon touch you can inflict the opponent with a curse that will gradually tear at their skin for level number of posts. At this level, they will feel pulling sensations around an infected area (wherever was touched) which will tear the skin apart. Only surface wounds and small gashes/lacerations will occur at this stage.
Level 4-5: You can inflict the curse with a focused look or gesture at this level. Tears will become deeper, and you can shrink the skin around bones to crush them under the pulling.
Level 6: You can now focus the curse enough now to tear off limbs (one limb per post).

SuperSpeedSuper Speed Level 1: You can run and while running think 3 times as fast as a normal human.
Level 2-6: You can run and while running think level number x 2 as fast as a normal human (4 times at lv2, 8 times at lv4, etc.).

SuperStrengthSuper Strength Level 1: You have strength of 3 times a normal human.
Level 2-6: You have the strength of twice your level number of a normal human (4 times at lv2, 8 times at lv4, etc.)

Talismans: Nature

AcidAcid Level 1-3: You can expel level number of acidic streams, gusts* or balls from your hands.
Level 4-5: You can expel level number of acidic streams, gusts* or balls from your hands. You can create acidic auras for level number of posts that shield you from level number of solid objects.
Level 6: You can expel level number of acidic streams, gusts* or balls from your hands. You can also create acidic shields for level number of posts. These work like the aura just that you can also shield up to level number of people with it and project them at an opponent at will**.
*This is like the Paige’s power in S4. It burns but can stay on a victim like liquid.
**They basically turn into a projectile. You lose the protection of the shield if you do this.

AnimalAnimal Level 1: You can morph into any type of animal that is between the size of a mouse and that of a fox.
Level 2-3: You can morph into any type of animal that is between the size of a mouse and that of a wolf.
Level 4-5: You can morph into any type of animal that is between the size of an insect and that of a lion.
Level 6: You can morph into any type of animal that is between the size of an insect and that of an elephant.
* All effects last level number of posts.
** You do not possess any magic in animal form.
*** You need to morph your body completely. You cannot simply morph parts of your body.

AnimalAffinityAnimal Affinity Level 1-3: You may choose one type of animal for you to gain the positive attributes from*, however you cannot turn into these animals. For example, if you choose tiger, you gain the ability to have enhanced sight/hearing/smell, always land on your feet and enhanced strength. The effect lasts up to level number of posts. Also, when picking winged creatures you will gain their sense of reading the wind or enhanced sight but you won't grow wings and ergo won't be able to fly.
Level 4-6: You may now choose physical aspects of your type of animal to morphs parts** of your body into, e.g. you could turn your arms into wings***, turn your fist into a clawed paw or turn teeth into fangs. This gives you the normal physical strength of the animal. You can also still call upon the senses of the animals. The effect lasts up to level number of posts.
*A type of animal is considered: Canine, Feline, Winged, Insects, Serpents, etc. If you pick any venomous animal, you will NOT gain their venom as an added ability.
** A max of 3 body parts may be morphed at any time or half of your body.
*** This ability allows you to morph, not to grow new things. Hence you can morph your arms but not grow an extra pair of wings.

AnimalControlAnimal Control Level 1-3: You can control any animal up to level-size within the arena for up to level number of posts*.
Level 4-6: You can control any animal up to level-size within the arena for up to level number of posts. You can summon up to level number of animals for level number of posts to aid you in battle*.
* The 2vs.1 rule applies. This means an animal you direct to attack an opponent counts.

GasManipulationGas Manipulation Level 1-3: You can heighten or reduce the amount of oxygen in the air in turn affecting your opponent when they are exposed to the manipulated air with level-effects. They last for level number of posts. You can solidify level numbers of small portions of gas to serve as projectiles (half an energy ball) and attack opponents within level-range with these projectiles.*
Level 4-6: You can heighten or reduce the amount of oxygen in the air in turn affecting your opponent when they are exposed to the manipulated air with level-effects. They last for level number of posts. You can solidify level numbers of small portions of gas to serve as projectiles (half an energy ball) and attack opponents within level-range with these projectiles.* You can also solidify larger portions of gas to serve as short-lived stepping stones / discs. You can create up to level number of steps which each will last a maximum of 3 seconds.
* If someone is out of level-range the projectiles revert to normal gas.

LightLightLevel 1-2: You can create level number of bolts of light that can burn and blind upon impact.
Level 3-4: You can create level number of objects made from light or bolts of light that can burn and blind upon impact. You can absorb the light from an area (level-range) in turn leaving it in shadow / darkness or expel a shimmer of light from your body to cast light in the darkness.
Level 5-6: You can create level number of bolts of light that can burn and blind upon impact. You can create light holograms of level-size to last for level number of posts. You can absorb the light from an area (level-range) in turn leaving it in shadow / darkness or expel a shimmer of light from your body to cast light in darkness. You can absorb light in volumes that allow you to expel it in a form that makes you appear like a torch of light (you just blind, not burn).

PlantControlPlant ControlLevel 1-3: You can create* or control plants/thorns/vines from the ground. The control lasts level number of posts.
Level 4-6: You can create* or control plants/thorns/vines from the ground. The control lasts level number of posts. You can also control trees or grow them*. The control lasts level number of posts. Vines / plants may have poisonous effects at these levels that induce level-effects.
*The bigger the plant you grow is the longer it would take for the plant to reach the size you have in mind.

PoisonPoisonLevel 1-3: You can induce poison upon touch or breathe it at opponents. The poison causes level-effects and last level number of posts.
Level 4-5: You can induce poison upon touch or breathe it at opponents. The poison causes level-effects and last level number of posts. You can create Poison Ivy on level number of opponents within level-range that has the same effect on people as the touch or breath. The Ivy can also restrict movement.
Level 6: You can create the Ivy anywhere in the arena.

SandSandLevel 1-3: You can create level number of manifestations made of sand (sand-balls, small dust clouds, etc.) to attack opponents. You can turn an area of level-range into quicksand to trap opponents.
Level 4-6: You can create level number of manifestations made of sand (sand-balls, larger dust clouds, etc.) to attack opponents. You can turn an area of level-range into quicksand to trap opponents. You can also turn sand into glass by touching it**. The transformation from sand to glass is not instantaneous; it takes 1-2 seconds. On that note; you can turn a dust cloud into a thick glass wall capable to sustain half the number of hits of your level (for example a level 4 can summon a cloud of sand and by sticking their hand in it turn it to a wall of glass that would take 2 hits before collapsing. The caster will have to draw back their hand before the transformation is complete so it doesn’t get trapped in the wall)*
* You cannot trap an opponent in glass although you can shield a team mate like you can shield yourself.
** The created glass must either be of level-size or if used on the ground be no bigger than level-range.

ShadowShadowLevel 1-3: You are able to create level number of shadow beams, which when used on a person blinds for level number of post.
Level 4-6: You are able to create level number of shadow beams, which when used on a person blinds for level number of post. You can also conjure up to level number of objects from shadows, such as creating a knife, or claws out of Shadow energy, these can be dismissed by you whenever you want, and act just like the real object. They are very sharp and can cut through any substance.

SoundSoundLevel 1-3: You can send a sonic pulse to black out any noise within level-range.
Level 4-5: You can send a sonic pulse to black out any noise within level-range and knock an opponent down. You can create a shock wave of sound that can render a person unconscious at close quarters, used on any canine/feline creature and it will have no effect.
Level 6: You can send a sonic pulse to black out any noise within level-range and knock an opponent down. You can create a shock wave of sound that can render a person unconscious at close quarters, used on any canine/feline creature and it will have no effect. By choice you can create noise with the shock wave that drowns out any other noise around the opponent. This noise will be heard by anyone who's hit by the shock wave.

Talismans: Molecular

CloneCloneLevel 1-6: You can create a clone for level number of posts.*
*The clone does count as a second attacker, meaning when you fight with a clone against one opponent, it's 2 vs. 1. If the clone copies/steals powers, the original cannot copy/steal these off the clone. The Clone must be created no more than at arm's length of you.

ConjurationConjurationLevel 1-6: You may conjure level number of objects per post up to level-size*.
*You may only conjure SOLID objects. No gas/liquid/electric/elemental objects. E.g. you may NOT conjure a gas can (with gas/petrol in it), a fireball, a live battery. Etc etc.

DisruptionDisruptionLevel 1-5: You can blow up level number of objects of level-size per post.
Level 6: You can blow up level number of objects of level-size per post OR you can blow up one limb per post.

ImplosionImplosionLevel 1-3: You can create up to level number of implosion globes around level number of level-sized objects per post. These globes will implode shortly after being manifested and destroy what is within them.
Level 4-6: You can create up to level number of implosion globes around level number of level-sized objects per post. You can also create level number of globes around thin air which can be thrown like projectiles and explode upon impact.

MeteorMeteorLevel 1-3: You can create level number of energy-ball-sized projectiles you can throw at opponents or conjure level number of meteor boulders to drop from the sky (in an open arena). These projectiles have a gaseous tail that burns on impact (level 2 burns). You cannot control the gas yet.
Level 4-6: You can create level number of energy-ball-sized projectiles you can throw at opponents or conjure level number of meteor boulders to drop from the sky (in an open arena). These projectiles have a gaseous tails that burns on impact (level 3 burns) which you can direct telekinetically. You can also expel level number blasts of the meteor gas per level.

RelicRelicLevel 1-3: You can choose one physical item* (weapon, piece of jewellery, etc) of your own choice. This item is bound to you and can not be taken from you or destroyed by any means (with the exception of PA). You are automatically proficient in fighting with that item (if the item can be used in battle).
Level 4-5: You can now choose up to two items* at once. You can imbue these items with a power you currently own. This will grant the items the properties of this power (i.e. a weapon imbued with ice will freeze an enemy upon touch).
Level 6: You can now choose up to three items*.

* Upon choosing the power or reaching a certain level you have to choose the item to be used with this power. Once chosen, there is no swapping.

ShadowCallingShadow CallingLevel 1-6: You may call for up to level number of objects of up to level-size. They are turned into shadow and either will manifest in your hand or beside you.

ThreadThreadLevel 1: You can create a rope made of pure energy that you can telekinetically control the motion, direction and girth of. This energy does not have a destructive aspect about it at this level but is strong enough to carry the weight of up to a single person.
Level 2-6: The rope can now react like an energy ball should you wish to. You can still only create one rope per post but defend against up to level-number of solid objects ("cancel the objects") with the rope. The rope can carry the weight of up to level number of people.
* You can hold this rope like a normal one. Unless turned against you the rope will not have a harming effect on you.
** The length of the rope is subject to the lengths stated in the "level-range" table.

Mental

AstralScoutAstral ScoutLevel 1-3: You can create a scout for level number of posts. Your body will be unconscious while the Scout is active. The Scout is intangible and invisible to everyone, therefore is unable to use solid powers. The scout can sense feelings in others and manipulate these for level number of posts or as long as it lasts - whichever ends sooner.
Level 4-6: You can create a scout for level number of posts. Your body will remain conscious while the Scout is active. The Scout is intangible and invisible to everyone but yourself, therefore is unable to use solid powers. The scout can read and influence minds for up to level number posts or as long as it lasts - whichever ends sooner.

PossessionPossessionLevel 1-3: You can possess another person's body for level number of posts. Your body will become unconscious while the possession lasts.
Level 4-6: You can possess another person's body for level number posts. Your body will full go into the target's body, allowing your body to fully disappear while the possession lasts.
*No instant kill rule applies. You cannot direct an opponent to commit suicide or the like.

SensingSensingLevel 1-6: You can sense, and communicate telepathically to any ADAer* regardless of effect placed on yourself or them (their mind must be somewhat conscious at least). You can communicate up to level number of people within level-range separately or linked.
*No instant kill rule applies. You cannot direct an opponent to commit suicide or the like.

SirenSirenLevel 1-3: You can use your voice to cause a headache or confusion within an opponent which lasts level number of posts. With this power, you can also alter the pitch of sounds, in essence blocking people from hearing them
Level 4-6: You can use your voice to cause a headache or confusion within an opponent which lasts level number of posts. With this power, you can also alter the pitch of sounds, in essence blocking people from hearing them. You also can make your voice only heard by who you choose it to be heard by for level number posts as well as "throw" sounds, allowing you to trick an enemy into thinking a sound is coming from another place.

Supportive

DarkReflectionDark ReflectionLevel 1-3: You can reflect level number of solid powers back at your opponent.
Level 4-6: You can reflect level number of solid powers back at your opponent. OR you can absorb them and use them one by one against an enemy or combine them into a single blast when expelled. Absorbed powers have to be expelled within level number of posts otherwise the energy you are storing vanishes.

MolecularAuraMolecular AuraLevel 1-3: You can "synch" your aura to liquid or gaseous substances such as water/acid, smoke/air etc. Your aura, when used, becomes a visible manifestation (of colour and shape of your choice) that can be directed in any level number places within level-range. To "synch" with an object it must touch it. When it synchs with an object it takes on those properties and can be projected at an enemy or can be used to gather around you to protect yourself.
Level 4-6: You may also "synch" your aura to another person (must touch them) giving you one power of theirs for level number of posts. They still have that power.
Note: When using your aura for protection is can only take as many hits as your level.

PowerAbsorptionPower AbsorptionLevel 1-3: Upon touch you can absorb level number powers per post from an opponent and use them for level number of posts. They will still have their powers also.
Level 4-6: You can absorb level number powers per post from an opponent and use them for level number of posts. They will still have their powers also. You can also steal 1 power at lv4, 2 powers at lv5 and 3 powers at lv6 for level number of posts and leave your opponent without them.

ProtectiveAuraProtective AuraLevel 1-3: You may create an aura around you, which manifests as a globe of solid magic around you and is imbued with the magic of the form* of your choice. It will repel or destroy** as many solid magic attacks as your level, after that it will simply vanish. The field will move with you.
Level 4-6: The aura now turns any solid projectile magic into your element and repels it. When an opponent touches the aura, they will be affected by the element you chose.
*Forms: Air, Earth, Fire, Ice, Lightning, Water or just Energy - can only pick one upon choosing of this power.
**The auras of Fire, Lightning and Energy destroy the projectiles whilst Air, Water and Ice repel them.

ReplicaReplicaLevel 1-2: You can replicate a power* used directly on you within the last post (that affects you or an object/item held or touched by you).
Level 3-4: You can replicate a power* used by anyone within level range within the last two general posts.
Level 5-6: You can replicate a power used by anyone within level range within the last three general posts. You can wield the replicated power as if you owned in (within level limits). So, replicating an ice ball would allow you to recreate the manifestation in the form of an ice wall.
* The replicated manifestation must be equal or downgraded from the original attack to be within level limits. So a lv1 could not replicate a wall of fire. The result of the replication would be a fire ball.

RestorationRestorationLevel 1-3: You can heal minor wounds and injuries. The healing lasts level number of posts.
Level 4: You can heal wounds and injuries. The healing lasts level number of posts. You can fully heal broken bones. One per post.
Level 5: You can heal all internal bleeding and internal wounds. The healing lasts level number of posts.
Level 6: You can fully grow back one severed limb per post.

SolidAuraSolid AuraLevel 1-3: You can "synch" your aura to solid or energy objects such as a rock, a piece of metal, energy fields etc. Your aura, when used, becomes a visible manifestation (of colour and shape of your choice) that can be directed in any level number places within level-range. To "synch" with an object it must touch it. When it synchs with an object it takes on those properties and can be projected at an enemy or can be used to gather around you to protect yourself.
Level 4-6: You may also "synch" your aura to another person (must touch them) giving you one power of theirs for level number of posts. They still have that power.
Note: When using your aura for protection is can only take as many hits as your level.

Imzadi
04-07-2008, 07:10 PM
The Pendants


Formula Pendants

ExtraSensoryExtra Sensory Level 1-3: You develop a connection to the senses of others. By touch you can copy "level number" of senses from your opponent (and leave them with them) for "level number" of posts. This allows you to see, hear, smell, feel (tactile! not emotional) what they do.
Level 4-6: You develop a connection to the senses of others. By touch you can copy "level number" of senses from your opponent (and leave them with them) for "level number" of posts. This allows you to see, hear, smell, feel (tactile! not emotional) what they do. You can also steal senses now and leave your opponent without them: 1 sense at lv4, 2 senses at lv5, 3 senses at lv6.

HypnotismHypnotism Level 1-3: This power grants you the ability to put someone in a state of trance for an amount of posts equal to your level - you must have eye contact when you hypnotize the person, but you don't have to keep it in order for it to keep working. During this trance the person cannot attack anyone though when they are being under attack they unconsciously react to it defending themselves.
Level 4-6: You no longer need eye contact to hypnotize someone - however the person must be within eyesight. In addition you now control the person while they are in trance. You can order them do your bidding by voice and they are bound to obey like a zombie.
*Remember, no instant kills.


ParalyseParalyse Level 1-6: With Palaryse you may stun your opponent's body, effectively rendering them unable to move. The stun can be issued through the eyes or motion of hands. Physical impact on your opponent will lift the stun effect from them. The effect lasts "level number" of posts.

PowerBindingPower Binding Level 3: Upon touch you can bind 1 power within an opponent per post. This leaves the opponent without the ability and in turn makes it impossible for others to copy or steal it.
Level 4-6: Upon sight you can bind 1 power within an opponent per post. You can also bind a manifestation of power upon sight. This means you can dissipate up to "level number" of manifestations of power according to your level within level-range.

RockSolidRock Solid Level 1-3: You can turn yourself into solid stone or a gem-like form completely for "level number" of posts with increased strength (twice times). This form is rather resistant to physical impact (but not immune to them, especially not DoP or mental / status powers).
Level 4-6: You can turn yourself into solid stone or a gem-like form completely for "level number" of posts with increased size (twice your normal height) and increased strength (four times). This form is rather resistant to physical impact (but not immune to them, especially not DoP or mental / status powers). You can detach arms, hands, legs or feet at will to attack others (like fire your fist at them like a projectile). These limbs will return to you automatically unless destroyed or prevented from returning. You need to reattach the limbs before turning back to your normal form or you will end up missing a limb*.
* If this happens and the limb is not destroyed you can reattach it at any later point in time when in this form.

SynergySynergy Level 3: You can merge two different manifestations of solid powers into one and in turn create a magical object that bears the effects of both powers. The action of the merge takes up 1 of the quota.
Level 4-6: You can merge up to "level numbers" of manifestations of powers into one and in turn create a power an attack that bears the effects of both powers. The action of the merge takes up 1 of the quota and at least one manifestation must be solid.

TeleportationTeleportation Level 1-5: You can create a portal right in front or beside you, which will carry "level number" of people.
Level 6: You can create a portal anywhere within the arena for up to 6 people or 6 objects.

TransmutationTransmutation Level 1-3: You may transmute up to "level number" solid powers within level-range to another solid power you have at your disposal*. You can also size the powers you transmute, meaning you can enlarge them up to level-size or to three times it's previous size.
Level 4-6: You may transmute up to "level number" solid powers within level-range*. You can also size the powers you transmute, meaning you can enlarge them up to level-size or to three times it's previous size or shrink them. You can also alter up to three people's powers per post upon touch**. This means if you have fire you could upon touch change somebody's ice power into fire power.
* You can also transmute into powers that you have copied or stolen from a team mate or opponent.
** This must be to a power you actually possess. You couldn't turn somebody's Ice power into Air if you do not possess Air. A copied power is not considered one you actually possess.

VoodooVoodoo Level 1-3: You can conjure a small voodoo doll and needle. The doll bears a resemblance to one enemy on the field. Whatever happens to the doll will be felt by that enemy so should you stab the doll in the neck, the person whom the doll resembles will feel this pain although no damage will be done. The effect lasts level-number of posts.
Level 4-6: You can now enchant the needle with any powers you currently possess as to add to the pain. For example, if the user has a Temporal Stasis they could enchant the needle with their freezing power, enabling them to freeze their enemy once the needle hit. All status effects last 1 post at lv4, 2 posts at lv5, 3 posts at lv6.

WraithBladeWraith Blade Level 1-3: You may create a symbiotic blade, made out fragmented souls. This weapon is not solid, but more like the form of fire. It can be augmented with talisman powers (i.e. augmented with ice, so when it hits, it freezes). The weapon can be used in "No Weapon" threads as it is a power and not an actual "physical" weapon. Lasts "level number" of posts.
Level 4-6: You may create a symbiotic blade, made out fragmented souls. This weapon is not solid, but more like the form of fire. It can be augmented with talisman powers (i.e. augmented with ice, so when it hits, it freezes). The weapon can be used in "No Weapon" threads as it is a power and not an actual "physical" weapon. Lasts "level number" of posts. You can also use this blade to fire force projectiles. Lasts "level number" of posts.

Invocation Pendants

CurseCurse Level 1-5: You are able to curse solid powers. This means level number of solid powers within level-range can be trapped within a globe of energy for level number of posts.
Level 6: You are able to curse solid powers. This means level number of solid powers within level-range can be trapped within a globe of energy for level number of posts. You are now also able to curse the ground an enemy is on, trapping them within a binding circle where all magic inside is negated. Should someone try to physically get out of the circle, they are given a shock. The effect lasts 6 posts.

ElementalArmourElemental Armour Level 1-3: You can cover level number of limbs in armour made of an element you possess for level number of posts. It can withstand level number of physical hits before it vanishes. When an opponent comes in contact with the armour it has the effect on them as if they were hit by a projectile of the element.
Level 4-6: You can cover your body or that of 3 others by touch in armour made of an element you possess for level number of posts. It can withstand level number of physical hits before it vanishes. When an opponent comes in contact with the armour it has the effect on them as if they were hit by a projectile of the element.

ElementalCloneElemental Clone Level 1-6: You can create a clone purely made out of an element of your choice (rock for Earth) taking on all positive and possible negative effects being in this form entails. This clone does not possess any powers, nor can it create any elemental manifestations (as it basically is the power itself). It can stay for level number of posts.
*You must possess a certain elemental power to summon the corresponding clone.

DisempowerDisempower Level 1-3: You are able to create level number of manifestations which, when they strike a target weaken their physical strength and speed by half.
Level 4-6: You are able to create level number of manifestations which, when they strike a target, weaken their physical strength and speed by half or their quota*.
*This means, a level 4 can use their powers at level 2 with a quota of 2 only; they still possess their complete range of 8 powers though.
** The effect does not stack. Only duration does. This means, if a level 4 hits somebody with a projectile and makes the effect last for 4 post, then hits them with another after 3 posts, the effect will last 7 posts altogether. The opponent will have half their quota / strength at all times.

Electro-MagneticPulseElectro-Magnetic Pulse Level 1-3: You can create an EMP that will form a force field around you that can withstand up to level number of physical hits.
Level 4-5: You can manipulate the EMP to reach out into the minds of others blacking out their thoughts for 3 posts.
Level 6: You can manipulate the EMP to grab a hold of the iron within an opponent's blood and stiffen or loosen it. The effect lasts for 3 posts.

EnergyBowEnergy Bow Level 1-6: You can create a bow and an arrow, too shoot from it, of pure energy, when these strike an enemy they have the same effect as being hit with an energy ball. However, the bow is by far more precise and accurate. You can also create arrows in whatever talisman form you have, such that if you had an ice talisman you could create an ice arrow, which when it strike an enemy would have the same effect as an ice-beam. One arrow per level.

EnergyShapeShiftingEnergy Shape Shifting Level 1-6: You can turn into a certain type of energy for up to level number of posts. You gain all the pros and cons of the energy form when being in this state.

GravityShieldGravity Shield Level 1-6: You can create one gravitational field per post and control the gravity within to trap level number of opponents for up to level number of posts. Any kind of power can enter and leave the field, however, everything solid is subject to the changed gravitational conditions within the field. The shield moves with the trapped opponents. There are no physical means of escape. The shield does not restrict movement otherwise.

IllusionaryCloningIllusionary Cloning Level 1-6: You can create up to twice the level number of illusionary clones to aid you in battle. One and only one of those can aid in you battle physically. No illusionary clone possesses any magical power.

MeteorShieldMeteor Shield Level 1-3: You can create very light armour made of meteor material to shield your body for level number of posts. The armour withstands level number physical hits.
Meteor Shield You can create very light armour made of meteor material to shield your body for level number of posts. The armour withstands level number physical hits. You can create shields of meteor gases to shield up to level number of people (including yourself) for level number of posts*. These shields withstand level number of physical hits.

SacrificeSacrifice Level 1-3: You can increase your physical strength by three* at level 1 and by two* at lv2 and lv3 by causing harm to yourself (stab yourself, use a power on your self, etc.**) for level number of posts. The injury has to be sufficient. Pricking your finger won't be enough.***
Level 4-6: You can increase your physical strength by two* by causing harm to yourself (stab yourself, use a power on your self, etc.**) for level number of posts. You can also increase your magical potency by inflicting injuries on yourself. A wound you deal to yourself will up the potency by "level number + 3". The injury has to be sufficient. Pricking your finger won't be enough. ***
* This means your strength is multiplied. For example at level 1 you multiply by 3 having 3 times the strength of a normal human. At level 3 you multiply by 2 having 6 times the strength of a normal human.
** Taking an attack does not count towards this. You have to create the injury/wound yourself.
*** For example: level 2 burns created when taking a fireball, a bleeding stab wound you dealt to yourself, etc.

SonicX-RaySonic X-Ray Level 1-3: You can trade your own eyesight for X-Ray vision. This allows them to see through solid matter. You need sufficient light to see anything (you cannot see in the dark with this ability).
Level 4-6: You can trade your own eyesight for X-Ray vision. This allows them to see through solid matter. You need sufficient light to see anything (you cannot see in the dark with this ability). You are able to trade your eyesight for a sonic pulse which will give you sonar like sight (you cannot see actual forms, just detect where about something or someone is situated). If you are affected by blindness this pulse will still allow you to "see" those around you.

TimeAlterationTime Alteration Level 1-6: You can change the way others see time. For example causing an opponent to perceive their movements as level number times as fast as they actually are or continuously and rapidly change how an opponent sees time sending them into a state of severe confusion.

TimeManipulationTime Manipulation Level 1-3: You can manipulate time of people and objects. For instance you can reverse time on projectiles (use level-number and level-size rule) effectively sending them back to their creator as if they were never sent against you*. At level 3 you can even put an opponent in a time loop, making him/her repeat their actions for 1 extra post.
Level 4-6: You can reverse time on projectiles (use level-number and level size rule)*. You can put an opponent in a time loop, making him/her repeat their actions 2 posts for level 4, 3 for level 5 and 4 for level 6. You can automatically manipulate all time attacks against you to last less. 1 post less at level 4, 2 posts less at level 5 and 3 posts less at level 6.
*Their attacks won't hurt them, you just rewind time.

TimeTradeTime Trade Level 1-3: You are able to move at unimaginable speed. This power will make it appear for you like your opponent's time has slowed down massively, you seeing them in slow motion, while time for them actually never changes. This power only lasts for a second of "normal" time (1 post).
Level 4-6: This power only lasts for two seconds of "normal" time. (2 post).

Transfusion Pendants

EnvyEnvy Level 1-3: A liquid bubble forms that can either coat a weapon or be thrown at an opponent. Upon contact this bubble injects Envy into your opponent. The Envy causes the opponent?s skin to radiate green. As it enters their system it fills them with an insatiable desire to attack themselves with what they inflicted on others in reserve order.
Level 4-6: A liquid bubble forms that can either coat a weapon or be thrown at an opponent. Upon contact this bubble injects Envy into your opponent. The Envy causes the opponent?s skin to radiate green. As it enters their system it fills them with an insatiable desire to attack themselves with what they inflicted on others in reversed order.
At higher levels it can alternatively invoke Hell's Punishment: The infected find themselves surrounded by solid blocks of ice*, too thick to be knocked free, unable to escape it for 2 posts less than your level number.
*The ice in this case only traps their bodies so they can?t move. The ice won?t freeze the infected individual body and mind so their mind/status powers can be used even when trapped in ice.

GluttonyGluttony Level 1-3: A liquid bubble forms that can either coat a weapon or be thrown at an opponent. Upon contact this bubble injects Gluttony into your opponent. The Gluttony causes the opponent?s skin to radiate orange. As it enters their system, they find themselves wanting to consume everything they can; their mission is to consume and not to fight unless it?s for food.
Level 4-6: A liquid bubble forms that can either coat a weapon or be thrown at an opponent. Upon contact this bubble injects Gluttony into your opponent. The Gluttony causes the opponent?s skin to radiate orange. As it enters their system, they find themselves wanting to consume everything they can; their mission is to consume and not to fight unless it?s for food.
At higher levels it can alternatively invoke Hell's Punishment: The infected find themselves in a pit surrounded by rats, toads and snakes with which they will feel the desire and need to feed. Fully distracting them for 2 posts less than your level number.

GreedGreed Level 1-3: A liquid bubble forms that can either coat a weapon or be thrown at an opponent. Upon contact this bubble injects Greed into your opponent. The greed causes the opponents skin to radiate Yellow. As it enters their system, the desire to have everything overcomes them, causing them to want all attacks to hit them and them alone.
Level 4-6: A liquid bubble forms that can either coat a weapon or be thrown at an opponent. Upon contact this bubble injects Greed into your opponent. The greed causes the opponents skin to radiate Yellow. As it enters their system, the desire to have everything overcomes them, causing them to want all attacks to hit them and them alone.
At higher levels it can alternatively invoke Hell's Punishment: The infected find limbs (need to touch or focus on) covered in a film of boiling oil hardly able* to remove it for 2 posts less than your level number. It can be used on a maximum of 3 limbs or body parts at a time.
*The oil is attached to the soul in their being. It can't just be TKO'd, whiped, banished, washed off completely etc. that easily.

LustLust Level 1-3: A liquid bubble forms that can either coat a weapon or be thrown at an opponent. Upon contact this bubble injects Lust into your opponent. The lust causes the opponents skin to radiate blue. As it enters their system their lust is focussed fully onto the person of your choice (including themselves), resulting in them working to protect and serve the object of their desire.
Level 4-6: A liquid bubble forms that can either coat a weapon or be thrown at an opponent. Upon contact this bubble injects Lust into your opponent. The lust causes the opponents skin to radiate blue. As it enters their system their lust is focussed fully onto the person of your choice (including themselves), resulting in them working to protect and serve the object of their desire.
At higher levels it can alternatively invoke Hell's Punishment: The infected find themselves smothered by fire and brimstone unable to physically escape it for 2 posts less than your level number from which they cannot escape without magical means.

PridePride Level 1-3: A liquid bubble forms that can either coat a weapon or be thrown at an opponent. Upon contact this bubble injects Pride into your opponent. The Pride causes the opponent's skin to radiate violet. As it enters their system they become arrogant with their powers, causing them to attack using their quota one down (for example an infected lv3 would only be able to use a quota of 2).
Level 4-6: A liquid bubble forms that can either coat a weapon or be thrown at an opponent. Upon contact this bubble injects Pride into your opponent. The Pride causes the opponent?s skin to radiate violet. As it enters their system they become arrogant with there powers, causing them to attack using their quota two down (for example an infected lv4 would only be able to use a quota of 2).
At higher levels it can alternatively invoke Hell's Punishment: The infected find their limbs pulled by Haunted Strings*. Stretching limbs lasts for 2 posts less than your level number, and it can lead to breaking one major bone per post.
*Haunted strings are made of the mental energy of the deceased. They are not solid per-se, hence can not be simply cut off or blown up.

SlothSloth Level 1-3: A liquid bubble forms that can either coat a weapon or be thrown at an opponent. Upon contact this bubble injects sloth into your opponent. The sloth causes the opponents skin to radiate light blue. As it enters their system it causes them to reach high levels of exhaustion, unable to think fast or perform magic (whether defensive or offensive) fast.
Level 4-6: A liquid bubble forms that can either coat a weapon or be thrown at an opponent. Upon contact this bubble injects sloth into your opponent. The sloth causes the opponents skin to radiate light blue. As it enters their system it causes them to reach high levels of exhaustion, unable to think of or perform either defensive or offensive* moves.
At higher levels it can alternatively invoke Hell's Punishment: The infected find themselves sinking into a pit filled with snakes (non-venomous) for 2 posts less than your level number.
*It must be stated when using the power if it?s meant to affect their defensive or offensive activity and can only affect one at a time.

WrathWrath Level 1-3: A liquid bubble forms that can either coat a weapon or be thrown at an opponent. Upon contact this bubble injects Wrath into your opponent. The wrath causes the opponents skin to radiate red. As it enters their system, their wrath is focused fully onto the person of your choice (including themselves). There goal is to kill said person.
Level 4-6: A liquid bubble forms that can either coat a weapon or be thrown at an opponent. Upon contact this bubble injects Wrath into your opponent. The wrath causes the opponents skin to radiate red. As it enters their system, their wrath is focused fully onto the person of your choice (including themselves). There goal is to kill said person.
At higher levels it can alternatively invoke Hell's Punishment: The infected find their body's blood slowly starting to feel as if it was boiling due to their anger, the effect lasts for 2 posts less than your level number and can be focussed on a part of the body or a limb by very focussed concentration or touch. The sensation feels as if a part of the body is being torn off when focussed without that actually happening.

Imzadi
04-07-2008, 07:15 PM
Sekhmet's Gifts


HorusThe Ring of Horus
The Ring: Gold in color with inlet threads of silver running around it in a spiral pattern. It is inset with a sapphire, with a silver surround of a birds head. It holds the power to protect any who wear it from Elemental/Energy Magic.
Current owner: ???? Available!


SethThe Amulet of Seth
The Necklace: Made of gold, with rings of silver decorating the chain. The amulet itself is that of a cobra's head, with a ruby inset into it's mouth. It holds the power to protect any who wear it from Psionic/Status Magic.
Current owner: ???? Available!


AnubisThe Dagger of Anubis
A Curved Dagger: A gold dagger, the blade curved. The handle is decorated by swirling silver. Inset into it is an amethyst into an onyx Jackal head. It holds the power to protect those who wear it from Physical harm.
Current owner: Inception

Imzadi
04-07-2008, 08:25 PM
Custom Powers


level6
Level 6 Custom Powers


Darkside Kitzzy - Spider-Webs
Can shoot spider webs which attach to anything they touch. The web has tiny spikes at each cross section which help it attach itself to walls and such and also when raked across someone can cut. The web is strong enough to swing from it from one building to another. It can also be used to encase the enemy and restrain him. The more he moves inside the web, the more cuts he gets

Starbuck - Bionic Shadow
The original is able to harness part of her energy to transform her own shadow into that of an extra body in solid form. The Bionic Shadow is blanketed completely in the color black with golden hollow eyes, but may be able to change into a more distinguishable form (i.e. brown hair, green eyes, red shoes). The extra body is able to move twelve times faster than normal, and become twelve times stronger than normal. Since it takes part of the original's energy to create the Bionic Shadow, it transfers one power of choice to that of the Bionic Shadow to use in battle for the duration the Shadow stays on the field. The original will not be able to use a transferred power. If the Bionic Shadow is killed in a fight, then it would permanently revert the original's shadow back to its harmless form.

Sexcapade - Vitiation
Allows the user to negate all effects of a single power of his choosing. If the power of his choice is elemental, then he (and only him) would be immune to that particular element. Upon entering a fight the user must specify which power he wishes to negate the effects of and this choice may not be changed during the duration of the fight.
*If the user exits and re-enters the thread at a later stage, he?d be allowed to choose a new power which he wishes to nullify the effects of.
**If the power used upon him (to which he?s immune) can physically harm him, the user is not protected from being injured. For example, if the user is immune to pyrokinesis and is hit with a fireball, he?d be immune to its burning effects but not to its concussive force.
***This power cannot be bestowed upon team mates/opponents.

Tempus - Lancer
A Lancer is a summoner who has undergone extensive training into the art of summoning, so much so that their summon is no longer a simple manifestation they can control but a real physical entity with independent personality. The time/turn limit of the summon is thus negated.
The Lancer will become attuned to a single summoned creature form which may not be changed, a disadvantage to their kind but balanced by a co-operative attack, of single element form, with devastating power.
The Lancer exists for role playing purposes and within ADA only, fight or tournament threads will reduce the Lancer to the limits of a summoner.

Pandora - Combustion
This power allows the user to cause up to level # of objects to heat up in temperature, to burst into flames, or to explode for level # of posts (if appropriate). It also allows the user to use combustion of a nearby object to draw the oxygen away from a person for level # of posts, leaving them with little oxygen to breathe, causing level # effects. Subject must be within eyesight, and can include limbs (limited to 1 limb per post) and external organs (such as eyes- limit 1 per post also)

Vingt-Trois - Spirit World
The Reaver can create a Warp Gate to allow souls to pour out onto into the physical world. These spirits will roam the place for as long as the Warp Gate can last (6 posts), and they cannot directly affect people. They appear as spectral figures, hovering and floating around, indifferent to what ever is happening in the physical world. The Reaver can manipulate a maximum of 6 random spirits per post, forcing them to become solid or to turn into pure spiritual energy that can be reshaped into projectiles or other objects. Once the Warp Gate closes, all souls that entered will be sucked back into the Spirit World, including souls manipulated into projectiles/objects/solidification.
**The Reaver does not control solidified spirits as clones. Once souls are solidified, they remain in the position that they were solidified in. The Reaver can also reverse the effect.
***Spiritual energy is solid energy and produces concussive force upon contact.

Neon Nights - Affinity to Water
River’s connection to the element of water reaches its peak. He can sense water* in any form within level radius and gains absolute psychokinetic control** over it. He does not have to be able to see the water, but can draw it forth from any source e.g. plants, the air, people*** etc and use it as he sees fit.
*Acts like a sixth sense. No matter where the water is, River can feel its presence and command it.
**Whilst he can sense water being used as an attack, he cannot control it whilst it is being used in said attack. The amount of water he can draw forth/command depends on the arena and the water available
***When drawing water from living beings (one per post), they are left severely dehydrated suffering ‘level effects’ for 'level number of posts'. Touch is required when used on opponents

Neon Nights – Dark Fire
As a cross between a Fallen Seraphim and a pure breed demon, Samael’s contradictory nature is evident in his power of Dark Fire. He can create and control this Dark Fire at will, and its use is only limited by his imagination. The flames take on the appearance of ordinary fire, except for the fact they are jet black*. Samael’s fire is freezing to the touch, and being hit with a blast of it will have the same effect as lengthy exposure/hypothermia**. If used on inanimate objects, they will become completely frozen and brittle, susceptible to breaking/shattering under the slightest force.

* Dark Fire cannot be extinguished by normal means and will remain on the victim/object like ordinary fire. It is only escapable via phasing/intangibility/teleportation etc.
**Equivalent to Stage 3 hypothermia - Difficulty speaking, sluggish thinking, and amnesia start to appear; inability to use extremities in any coordinated manner. Skin becomes blue and puffy, muscle coordination becomes very poor, walking becomes almost impossible, and the victim exhibits incoherent/irrational behaviour.

Funny Girl - Purdy
The ability to make others vomit rainbows upon physical contact. If the person affected possesses an element power/talisman (ice, water, fire, &c) then rainbow will take on one of any of those element's properties** and will be regurgitated for "level number" of posts. Once the rainbow hits the ground it will vanish harmlessly. The power bearer gets to pick which element is vomited. If no element is possessed, the effected merely finds themselves spewing up a harmless rainbow for "level number - 1"*** of posts and poops no more than a single beautiful butterfly.

** i.e. someone with a fire talisman discover that fluid fire is coming out of their mouth, but it will leave no more than first degree burns; earth would find someone with a mouth full of dirt and grime; air/water the inability to breathe properly for "level number of posts", &c.
*** The -1 is to account for the butterfly, i.e. at level 6 Swish could make them vomit for five posts and poop one butterfly, but not six posts and one butterfly.

Cardinal Sin - Tempus
The ability to affect time for people, objects or himself. Caliban may slow down time for everyone else while being unaffected himself. This allows him to move with unimaginable speed while time for others wouldn’t pass.** He may also affect time individually or for objects, meaning that he can either speed up or slow down time by 3 times (maximum of 6 objects/people and/or 6 posts).
*Only one ability may be used at the time.
**This lasts for 1 second (1 post)

Walking Softly - Firewalking
Mathias -a creature partially created from pure Phoenix energy- develops the ability of fire walking. This means he can fully turn into fire form. Physics do not apply to him when in the form, essentially letting him float around as he pleases and shifting into any shape of his desire*. In this form he will only have access to inanimate/mental powers (eg. Blinking, Extra Sensory, Feline Senses).

At all times (in or out of fire form), he has complete immunity to all fire manifestations**.

*The shape must be of the same collective size as his humanoid form.
**While he remains unharmed, clothing/objects etc will be affected by fire from outside sources.

Ramses (For the character Dread) - Self-Taming
The Shapeshifter has the ability to access all of his powers when in animal, wolf or werewolf form. This will drain his defense and attack quota by one for as long as the transformation lasts. This means that the Self Taming takes one quota off during the transformation, and one quota off in each following post until he tranforms back to human.

Ramses - Advanced Gas Manipulation
The ability to manipulate the levels of oxygen evolves, allowing him to read (like a sixth sense) and manipulate the molecular composition and concentrations of other gases (at level range). The origin of the gas used must be clearly stated, since he cannot create the gas. Also, the ability to compress air into disks advances into expanding the air to create vacuums anywhere in the arena. This will allow him to explode objects vulnerable to the sudden change in air pressure such as liquids, flesh, glass spheres, fire, etc... However objects such as swords, wood or bone wouldn't explode in vacuums, but might be sucked into the empty space if the vacuum is created nearby. 6 objects per post, or 1 limb (the flesh only).

Imzadi - Sekhmet's Blessing
Gabriel is able, through Sekhmet's pendant, to negate any magic (including spells) that is directed at him or allies. He has to consciously direct the ability. This means he has to be aware of an attack to negate it. Which doesn't always help, since being aware of a status attack isn't all that easy. He can negate what is within his quota. This means, he has to use of his quota to negate what an opponent uses of their quota to create. So if someone uses 3 of their quota to create an effect with a power, Gabriel will use up 3 of his defensive quota to negate that effect.

Dissident - Heaven’s Eye
A unique ability granted upon the second of the Carson twins and said to be able to negate Mari's. Selene’s eyes, upon activating her power, turn a strange shade of red while her black pupils change shape altogether and look like a pinwheel. The ability is one that uses illusions to torture the opponent. In rare cases, it’s been said, her power takes on another form altogether. Triggered by unusual, exceptional situations, the power surges and grants her the ability to remove the boundaries between illusions and reality. And Selene, though in full control of the power, can only control one manifestation at a time.

Eye of darkness: said to be a whole other level of illusions, it is a technique that is activated through eye contact with the opponent and traps an opponent in a powerful illusion. Selene is able to manipulate time in that illusion to make it seem that a few seconds of real time seem like days in the illusion. That way, she can torture her opponents in the illusion for, seemingly, days on end causing mental trauma that renders the opponent unable to fight for an extensive period of time.*

Heaven’s Blessing: The height of her illusionary technique. When activated, she removes the boundaries between reality and illusions in her own personal space. This technique is capable of turning injuries and even death inflicted upon Selene into mere illusions. When she receives a fatal injury, she automatically fades away as though she was an illusion all along and then returns back to reality; physically real and unaffected by the attack she escaped. (Previously acquired injuries will, however, remain)**

*When using Eye of darkness, and for as long as it’s activated, Selene’s defense quota is -2. Also, when playing out the illusion, she can’t focus on using any other powers. Use of the power and its effects last a total of 6 posts (1 post of Selene's and of the opponent to play out the illusion, the 5 following posts of the opponent to play out the effects (mental trauma, physical and magical inability to fight) and they lessen a little with each post)
**Heaven’s Blessing can only be used 3 times in an entire fight.
For both manifestations: in between using one of the manifestation at least two of Selene’s posts need to have passed. In the case of Heaven’s Blessing at least 3 posts need to have passed, two of which without using the other manifestation.




level7
Level 7 Custom Powers

Ares - Lucifer's Deck
Level 6: Ares has in his possession a deck of cards which he can shuffle, through any means available to him (e.g. through TK or by hand), which will affect up to "level number" of people's luck, either good or bad. Good luck can be something like bending over at just the right time, to scoring a direct hit with a stray fireball. Bad luck involves examples such as weapons spontaneously falling apart, fireballs dying out due to lack of oxygen, etc. The deck also bestows good luck upon Ares at all times, but will permanently drain his defence quota by one.

Obsidian - Intimidate
Brooke's focus and self-control has set her up as a force to be reckoned with. As such, her power can manifest itself against others either by reducing an opponent's level by two or blocking the use of two of the opponent's powers for "level number" of posts. Alternatively, on herself, she can prevent an opponent from gaining access to her mind but this will continually reduce her own quota by 1* as well as reducing her quota equal to the attempted mental attack.
*If Intimidate is to be used defensively, it must have been active for at least 2 posts prior to the mental attack that is defended against. She can have it active at all times, if desired.
Example: As a L6, when defending against a mental attack intended to last 3 posts it would mean that Brooke would be -1 (active use of Intimidate as preventative measure) and -3 (for level 3 attack). She would only have a defensive quota of 2 left.

Salvation - Equitas' Justice
When the orb of light, fastened on the pommel of his sword Equitas, will shine brightly, justice will be served to foe or friend. When being touched by this light, whatever happens depends on Callen. When touched as a foe for "level number" of posts your aim will be off, you can't focus properly and your equilibrium will be severely upset which will make you fall down whenever you move. When touched as a friend he will give you the power of true aim for "Level number" of hits, meaning that you will always hit your target. Or he can just decide to use the light as a shockwave within "level range" to knock everyone caught in that light down to the ground and blind them for 1 post.